SET 01
MINT
The cards become NFTs on Solana. What you mint you play, and what you play you own.
The mint is not open. Not sold out, not queued, not early access — there is no token and no chain behind it yet, so there is nothing here that could be minted. This page is what it will be and what it will cost you to know beforehand. Everything below is real; only the button is missing.
DECK MINT
60Everything you need to start, in one go. Sixty rather than forty, because forty cards is a deck and leaves you nothing to build.
At least 20 projects, never more than 2 cards of the same one.
NOT OPEN
PACK
10The one you open for the pull. Ten cards and whatever the odds hand you.
One slot guaranteed rare or better. The rest is the table.
NOT OPEN
THE ODDS, PER CARD DRAWN
One table for both products, and it holds however much you already own. Every draw is against the whole set, so a card you have can come out again — a second copy is something to trade, not something to deck, because a deck still takes one of each. Odds that stop being true once your collection fills up are not odds.
- COMMON
- 50%
- RARE
- 35%
- EPIC
- 9%
- LEGENDARY
- 5%
- MYTHIC
- 1%
The moment there is a mint, it shows up here. Until then the whole set is open to build from — no pack to open first, because there is no pack worth opening yet.
HOLDING TCG
One rule sits above the rest: holding never changes what you may put in a deck. No amount of token buys a card, a slot or a rule. What you deck comes out of packs, and a pack is the same pack for everyone.
That was measured before it was decided. When decks did have a points budget, one built on 110 points beat one built on 80 in 86% of matches. Selling deck power in a game people bet on is not selling a stronger deck, it is selling the result of the bet. So holding buys economics and access instead.
RETAIL
no bag
- BURN ON A STAKED MATCH
- 10%
- DECK POWER
- SAME
- ›Every card in the set is yours to build with
- ›Tables up to a small stake
HOLDER
a bag
- BURN ON A STAKED MATCH
- 7%
- DECK POWER
- SAME
- ›All tables
- ›Match history and replays kept
WHALE
a serious bag
- BURN ON A STAKED MATCH
- 4%
- DECK POWER
- SAME
- ›All tables
- ›Tournament entry
- ›New sets before anyone else
The thresholds and percentages are placeholders. They cannot be settled until the token exists and there is a real burn to divide.
THE SET IN TIERS
This is how set 01 is put together. The spread is settled and a pack's pull rates follow from it — they are printed above the pack.
- COMMON
- 189
- RARE
- 195
- EPIC
- 177
- LEGENDARY
- 92
- MYTHIC
- 72
26% of the set
27% of the set
24% of the set
13% of the set
10% of the set
WHAT WE CAN CHANGE AFTER YOU MINT
These cards become NFTs on Solana, and we keep the key that can edit them. That is a choice and you should know it before you mint rather than after.
- CAN CHANGE
- The picture and the name. There is one reason for it: a card whose art turns out to be somebody’s property has to be able to come down. Without the key, it cannot, and what you own stops being sellable anywhere that honours a takedown.
- WILL NOT CHANGE
- What the card does. Effects, stats and rarity are fixed at the mint. Balance goes into the next set, the way a printed card game does it — new cards with new numbers, old cards left alone.
And the part nobody puts on a mint page: this is a repair, not a promise. Marketplaces and wallets cache images hard and some caches never refresh, so a picture that has to come down can keep showing up in places for a long time after it is replaced. It is the answer to what we did not see coming, not a reason to ship art we already have doubts about.